/**
 * jQuery.ScrollTo - Easy element scrolling using jQuery.
 * Copyright (c) 2007-2009 Ariel Flesler - aflesler(at)gmail(dot)com | http://flesler.blogspot.com
 * Dual licensed under MIT and GPL.
 * Date: 3/9/2009
 * @author Ariel Flesler
 * @version 1.4.1
 *
 * http://flesler.blogspot.com/2007/10/jqueryscrollto.html
 */
; (function($) { var m = $.scrollTo = function(b, h, f) { $(window).scrollTo(b, h, f) }; m.defaults = { axis: 'xy', duration: parseFloat($.fn.jquery) >= 1.3 ? 0 : 1 }; m.window = function(b) { return $(window).scrollable() }; $.fn.scrollable = function() { return this.map(function() { var b = this, h = !b.nodeName || $.inArray(b.nodeName.toLowerCase(), ['iframe', '#document', 'html', 'body']) != -1; if (!h) return b; var f = (b.contentWindow || b).document || b.ownerDocument || b; return $.browser.safari || f.compatMode == 'BackCompat' ? f.body : f.documentElement }) }; $.fn.scrollTo = function(l, j, a) { if (typeof j == 'object') { a = j; j = 0 } if (typeof a == 'function') a = { onAfter: a }; if (l == 'max') l = 9e9; a = $.extend({}, m.defaults, a); j = j || a.speed || a.duration; a.queue = a.queue && a.axis.length > 1; if (a.queue) j /= 2; a.offset = n(a.offset); a.over = n(a.over); return this.scrollable().each(function() { var k = this, o = $(k), d = l, p, g = {}, q = o.is('html,body'); switch (typeof d) { case 'number': case 'string': if (/^([+-]=)?\d+(\.\d+)?(px)?$/.test(d)) { d = n(d); break } d = $(d, this); case 'object': if (d.is || d.style) p = (d = $(d)).offset() } $.each(a.axis.split(''), function(b, h) { var f = h == 'x' ? 'Left' : 'Top', i = f.toLowerCase(), c = 'scroll' + f, r = k[c], s = h == 'x' ? 'Width' : 'Height'; if (p) { g[c] = p[i] + (q ? 0 : r - o.offset()[i]); if (a.margin) { g[c] -= parseInt(d.css('margin' + f)) || 0; g[c] -= parseInt(d.css('border' + f + 'Width')) || 0 } g[c] += a.offset[i] || 0; if (a.over[i]) g[c] += d[s.toLowerCase()]() * a.over[i] } else g[c] = d[i]; if (/^\d+$/.test(g[c])) g[c] = g[c] <= 0 ? 0 : Math.min(g[c], u(s)); if (!b && a.queue) { if (r != g[c]) t(a.onAfterFirst); delete g[c] } }); t(a.onAfter); function t(b) { o.animate(g, j, a.easing, b && function() { b.call(this, l, a) }) }; function u(b) { var h = 'scroll' + b; if (!q) return k[h]; var f = 'client' + b, i = k.ownerDocument.documentElement, c = k.ownerDocument.body; return Math.max(i[h], c[h]) - Math.min(i[f], c[f]) } }).end() }; function n(b) { return typeof b == 'object' ? b : { top: b, left: b} } })(jQuery);

jQuery.extend(jQuery.easing,
{
    def: 'easeOutQuad',
    swing: function(x, t, b, c, d) {
        //alert(jQuery.easing.default);
        return jQuery.easing[jQuery.easing.def](x, t, b, c, d);
    },
    easeInQuad: function(x, t, b, c, d) {
        return c * (t /= d) * t + b;
    },
    easeOutQuad: function(x, t, b, c, d) {
        return -c * (t /= d) * (t - 2) + b;
    },
    easeInOutQuad: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t + b;
        return -c / 2 * ((--t) * (t - 2) - 1) + b;
    },
    easeInCubic: function(x, t, b, c, d) {
        return c * (t /= d) * t * t + b;
    },
    easeOutCubic: function(x, t, b, c, d) {
        return c * ((t = t / d - 1) * t * t + 1) + b;
    },
    easeInOutCubic: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
        return c / 2 * ((t -= 2) * t * t + 2) + b;
    },
    easeInQuart: function(x, t, b, c, d) {
        return c * (t /= d) * t * t * t + b;
    },
    easeOutQuart: function(x, t, b, c, d) {
        return -c * ((t = t / d - 1) * t * t * t - 1) + b;
    },
    easeInOutQuart: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
        return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
    },
    easeInQuint: function(x, t, b, c, d) {
        return c * (t /= d) * t * t * t * t + b;
    },
    easeOutQuint: function(x, t, b, c, d) {
        return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
    },
    easeInOutQuint: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
        return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
    },
    easeInSine: function(x, t, b, c, d) {
        return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
    },
    easeOutSine: function(x, t, b, c, d) {
        return c * Math.sin(t / d * (Math.PI / 2)) + b;
    },
    easeInOutSine: function(x, t, b, c, d) {
        return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
    },
    easeInExpo: function(x, t, b, c, d) {
        return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
    },
    easeOutExpo: function(x, t, b, c, d) {
        return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
    },
    easeInOutExpo: function(x, t, b, c, d) {
        if (t == 0) return b;
        if (t == d) return b + c;
        if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
        return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
    },
    easeInCirc: function(x, t, b, c, d) {
        return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
    },
    easeOutCirc: function(x, t, b, c, d) {
        return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
    },
    easeInOutCirc: function(x, t, b, c, d) {
        if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
        return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
    },
    easeInElastic: function(x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
    },
    easeOutElastic: function(x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
    },
    easeInOutElastic: function(x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (.3 * 1.5);
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
        return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
    },
    easeInBack: function(x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c * (t /= d) * t * ((s + 1) * t - s) + b;
    },
    easeOutBack: function(x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
    },
    easeInOutBack: function(x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
        return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
    },
    easeInBounce: function(x, t, b, c, d) {
        return c - jQuery.easing.easeOutBounce(x, d - t, 0, c, d) + b;
    },
    easeOutBounce: function(x, t, b, c, d) {
        if ((t /= d) < (1 / 2.75)) {
            return c * (7.5625 * t * t) + b;
        } else if (t < (2 / 2.75)) {
            return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
        } else if (t < (2.5 / 2.75)) {
            return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
        } else {
            return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
        }
    },
    easeInOutBounce: function(x, t, b, c, d) {
        if (t < d / 2) return jQuery.easing.easeInBounce(x, t * 2, 0, c, d) * .5 + b;
        return jQuery.easing.easeOutBounce(x, t * 2 - d, 0, c, d) * .5 + c * .5 + b;
    }
});

